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No, I'm Not a Human

No, I'm Not a Human is a social deduction/visual novel horror game in which you must distinguish between real humans and monster Visitors through small signs.

Game Overview

No, I'm Not a Human takes place in a solar storm-induced apocalypse where the day is a deadly desert and the night is a monster. Visitors disguised as people are knocking on your door.

You play as an isolated survivor in a cramped apartment, having to decide who gets in through the peephole. With 56 random characters, the game builds a panicky atmosphere where every conversation through the door can be a deadly trap.

I'm Not a Human was released by Critical Reflex on September 15, 2025, on PC (later PS5/Xbox). Thanks to randomization, the game combines investigation elements, moral choices, and high replayability.

Discover the 10 Endings of the Game

No, I'm Not a Human has 10 different endings, depending on your choices, such as who you check, who you let into your house, and how you handle visitors. Some result in tragic deaths (like letting visitors in); others result in temporary survival but permanent isolation.

  • The "good" ending requires a balance between safety and trust,
  • while the "bad" ending emphasizes the consequences of mistakes—like losing all your loved ones.

Replay to discover all the endings, each game-changing, thanks to random characters.

How to Play No, I'm Not a Human Online

How to Play No, I'm Not a Human Online

Day-Night Cycle: Building Tension

During the day, you check for visitors through peepholes with limited energy (2-4 turns), using a radio or hotline to get information. At night, the decision to open the door is based on conversation. Mistakes lead to immediate attack.

Checking Visitors: Mysterious Signs

Use energy to check for red eyes, perfect white teeth, dirty nails, or hairless armpits. Some characters are fixed, like "tall guy," who is always human, and "Amogus guy," who is always a Visitor, but most are random, requiring careful observation.

Moral Choices: Influence Fate

Every decision, like rejecting a visitor or prioritizing who to check, affects the ending. Save energy for suspicious visitors, but false trust can save lives. The game encourages a balance between survival and humanity.

Survival Strategy: Resource Management

Prioritize checking through doors before opening them, use kombucha to save progress, and watch TV/news for hints. Avoid unnecessary checks to conserve energy for the next night, transforming each day into a tense contest of wits.

FAQs

How many characters are in No, I'm not a Human?

56 random characters, with a fixed number like "tall guy" (human) or "Amogus guy" (visitors).

How to check the visitors?

Use limited energy to check eyes, teeth, nails, and armpits for signs like red eyes or white teeth, which are danger signals.

Can you save the game?

Yes, use kombucha to save, but limit energy, so save for important checks.

Is replayability high?

High; thanks to character randomization and 10 endings, each game is different.

No, who is I'm Not a Human suitable for?

No, I'm Not a Human is suitable for psychological horror fans who like investigation games.

The difference between two hot games today No, I'm Not a Human and LoveMoney!

Lovemoney focuses on making money through personal moral choices, while No, I'm Not a Human stands out with its creepy social deduction element, where you differentiate visitors through physical signs instead of buying items. Lovemoney emphasizes financial temptation, while I'm Not a Human builds social paranoia through conversation and checking, with a day-night cycle that adds realistic tension. Replayability is higher here thanks to character randomization, turning each round into a new monster hunt, while Lovemoney focuses on personalized endings.

Play I'm Not a Human online is now on our website: https://lovemoneygame.io!